Curriculum Vitae
Experience
Technical lead and writer
- Programmer: GDScript, Godot Engine custom tools, gameplay programming
- Writer: Dialogue and Setting
- Designer: Minigame design and implementation
- Pitch deck creator and presenter
Teaching Assistant for Introduction to Games Research
- Game Master
- Conference Chairman and Board
- Conference Publicity
SAP Business One and Monday add-on development and integrations.
- .NET Framework
- Sap Business One
- SAP HANA
- monday.com
- REST APIs
Gamification practices, content development, tech and customer support.
- Gamification
- Playtesting
- Translation
- Orator
- Customer Service
Education
- Game Engine Architecture
- Gameplay Design
- Computer Graphics
- Agile Development Processes
- Game Development Project
- Video-game Programming
- Object Oriented Programming
- Machine Learning
- Software Engineering
- ERP Systems
Awards
Projects
- I host my own services.
- YunoHost implementation on Debian.
- https://homelabos.com/
Hugo, Golang, Linux, Ansible, Docker
- I've participated in a good amount of game jams since starting my master's studies.
- Great way to spend a weekend.
Godot, Unity
- Non-euclidean VR escape room game using stationary portals and redirected walking.
- Developed for Open Project in Interaction Design at the University of Gothenburg.
Unity, VR, Non-euclidean
- Linear story game using datamoshing artifacting as a storytelling tool.
- Developed for Interactive and Linear Storytelling with digital media course at the University of Gothenburg.
Unreal Engine 5, Storytelling, Motion capture
Skills
-
Software Development (Professional)
C#, C++, .NET, Python
-
Game Development (Student)
Unity, Godot, Unreal Engine, Game Design
-
Orator (Proficient)
Presentations, Public Speaking
-
Operative Systems (Self-taught)
Ubuntu, Linux, WSL, Windows, SSH
-
UI Design (Self-taught)
KLWP
Volunteering
Volunteer in a Diabetes education program titled "Los Número 1."
Languages
- Spanish — Native or bilingual proficiency
- English — Full professional proficiency
Interests
- Videogame Development — Production of game systems
- Software Development — Best practices, Optimization
- Machine Learning — Natural Language Processing