Blogs

Kintsugi Engine

We developed a custom game engine as part of our Game Engine Architecture course at the University of Gothenburg. We took a broken and unfinished engine and turned it into a turn-based strategy engine by scrapping most of the original codebase into something new and of our own design.

The engine was developed in .NET C# and makes use of SDL2 for rendering.

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ESSOMENIC

We’re developing an indie game called ESSOMENIC with BRYGD Interactive. We plan to release in Q3 2026.

You play a doctor of sorts, following commands by a strange organization, and operating strange devices and machines that, according to your employer, are elements of the most important set of surgeries mankind has ever had to deal with. The Higher Order Bureau has high expectations of you. Do not fail to meet them.

The game is developed with the Godot Engine 4.5, using static-typed GDScript.

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The Merge Conflict

We worked on this game as a group of three for the Open Project in Interaction Design course at Gothenburg University over the course of 8 weeks. For this project, our design challenge was to avoid using virtual locomotion systems, and to bend space as much as possible. For such, we resorted to heavy use of stationary portals as a means of attaining redirected walking.

Developed with Unity version 2022.3.21f1.

Based on Portal Rendering and Creation Interactions in Virtual Reality.

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Paradox Clue

Paradox Clue is a game developed for the 2024 Game Development Project course at University of Gothemburg. The theme for this project was Public Domain, and for such, we had to choose a piece of publicly owned media to make a game out of. We chose two: The Starry Night, by Vincent Van Gogh, and Strange Case of Dr Jekyll and Mr Hyde by Robert Louis Stevenson.

Developed with Godot version 4.3.

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Game Jams

I’ve been participating in Game Jams lately. If you do not know what that is: teams get together for a weekend or so to compete making a game around a theme. Sort of like a hackathon. Here are a few of the projects I’ve participated in.

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Homescreens

I make custom Android Homescreen themes for my own, personal use thanks to KLWP. I’ve been working on them since about 2016 and I’d like to believe it has become my best expression of both form-from-function, and tasteful layouts.

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zsh-buddha

A simple, readability-focused ZSH theme for use with OhMyZsh. Github

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