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    <title>Hey-hey, I&#39;m Domenico</title>
    <link>https://gautama.casa/home/</link>
    <description>Recent content on Hey-hey, I&#39;m Domenico</description>
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    <lastBuildDate>Sun, 26 Oct 2025 00:00:00 +0000</lastBuildDate>
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    <item>
      <title>Kintsugi Engine</title>
      <link>https://gautama.casa/home/blog/kintsugi/</link>
      <pubDate>Sun, 26 Oct 2025 00:00:00 +0000</pubDate>
      <guid>https://gautama.casa/home/blog/kintsugi/</guid>
      <description>&lt;p&gt;We developed a custom game engine as part of our&#xA;&lt;a&#xA;  href=&#34;https://www.gu.se/en/study-gothenburg/game-engine-architecture-dit572&#34;&#xA;  &#xA;  &#xA;    class=&#34;link--external&#34; target=&#34;_blank&#34; rel=&#34;noreferrer&#34;&#xA;  &#xA;&gt;Game Engine Architecture course at the University of Gothenburg&lt;/a&gt;.&#xA;We took a broken and unfinished engine and turned it into a turn-based strategy&#xA;engine by scrapping most of the original codebase into something new and of our&#xA;own design.&lt;/p&gt;&#xA;&lt;p&gt;The engine was developed in &lt;strong&gt;.NET C#&lt;/strong&gt; and makes use of&#xA;&lt;a&#xA;  href=&#34;https://www.libsdl.org/&#34;&#xA;  &#xA;  &#xA;    class=&#34;link--external&#34; target=&#34;_blank&#34; rel=&#34;noreferrer&#34;&#xA;  &#xA;&gt;&lt;strong&gt;SDL2&lt;/strong&gt;&lt;/a&gt; for rendering.&lt;/p&gt;</description>
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    <item>
      <title>ESSOMENIC</title>
      <link>https://gautama.casa/home/blog/essomenic/</link>
      <pubDate>Tue, 01 Apr 2025 00:00:00 +0000</pubDate>
      <guid>https://gautama.casa/home/blog/essomenic/</guid>
      <description>&lt;p&gt;We&amp;rsquo;re developing an indie game called&#xA;&lt;a&#xA;  href=&#34;https://store.steampowered.com/app/4057180/ESSOMENIC/&#34;&#xA;  &#xA;  &#xA;    class=&#34;link--external&#34; target=&#34;_blank&#34; rel=&#34;noreferrer&#34;&#xA;  &#xA;&gt;&lt;strong&gt;ESSOMENIC&lt;/strong&gt;&lt;/a&gt; with&#xA;&lt;a&#xA;  href=&#34;https://linktr.ee/BRYGDinteractive&#34;&#xA;  &#xA;  &#xA;    class=&#34;link--external&#34; target=&#34;_blank&#34; rel=&#34;noreferrer&#34;&#xA;  &#xA;&gt;BRYGD Interactive&lt;/a&gt;. We plan to release in&#xA;Q3 2026.&lt;/p&gt;&#xA;&lt;p&gt;You play a doctor of sorts, following commands by a strange organization, and&#xA;operating strange devices and machines that, according to your employer, are&#xA;elements of the most important set of surgeries mankind has ever had to deal&#xA;with. The Higher Order Bureau has high expectations of you. &lt;strong&gt;Do not fail to&#xA;meet them&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;p&gt;The game is developed with the &lt;strong&gt;Godot Engine 4.5&lt;/strong&gt;, using static-typed&#xA;GDScript.&lt;/p&gt;</description>
    </item>
    <item>
      <title>The Merge Conflict</title>
      <link>https://gautama.casa/home/blog/the-merge-conflict/</link>
      <pubDate>Sat, 01 Feb 2025 00:00:00 +0000</pubDate>
      <guid>https://gautama.casa/home/blog/the-merge-conflict/</guid>
      <description>&lt;p&gt;We worked on this game as a group of three for the &lt;em&gt;Open Project in Interaction&#xA;Design&lt;/em&gt; course at Gothenburg University over the course of 8 weeks. For this&#xA;project, our design challenge was to avoid using virtual locomotion systems, and&#xA;to bend space as much as possible. For such, we resorted to heavy use of&#xA;stationary portals as a means of attaining&#xA;&lt;a&#xA;  href=&#34;https://en.wikipedia.org/wiki/Redirected_walking&#34;&#xA;  &#xA;  &#xA;    class=&#34;link--external&#34; target=&#34;_blank&#34; rel=&#34;noreferrer&#34;&#xA;  &#xA;&gt;redirected walking&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Developed with &lt;strong&gt;Unity&lt;/strong&gt; version 2022.3.21f1.&lt;/p&gt;&#xA;&lt;p&gt;Based on&#xA;&lt;a&#xA;  href=&#34;https://ieeexplore.ieee.org/document/9995211&#34;&#xA;  &#xA;  &#xA;    class=&#34;link--external&#34; target=&#34;_blank&#34; rel=&#34;noreferrer&#34;&#xA;  &#xA;&gt;&lt;em&gt;Portal Rendering and Creation Interactions in Virtual Reality&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>pr//WITNESS</title>
      <link>https://gautama.casa/home/blog/pr-witness/</link>
      <pubDate>Tue, 21 Jan 2025 00:00:00 +0000</pubDate>
      <guid>https://gautama.casa/home/blog/pr-witness/</guid>
      <description>&lt;p&gt;&lt;a&#xA;  href=&#34;https://marwo.itch.io/prwitness&#34;&#xA;  &#xA;  &#xA;    class=&#34;link--external&#34; target=&#34;_blank&#34; rel=&#34;noreferrer&#34;&#xA;  &#xA;&gt;pr//WITNESS&lt;/a&gt; is a game developed for the 2024&#xA;&lt;a&#xA;  href=&#34;https://www.gu.se/studera/hitta-utbildning/interaktivt-och-linjart-berattande-med-digital-media-dit998&#34;&#xA;  &#xA;  &#xA;    class=&#34;link--external&#34; target=&#34;_blank&#34; rel=&#34;noreferrer&#34;&#xA;  &#xA;&gt;Interactive and Linear Storytelling with digital media course at the University of Gothenburg&lt;/a&gt;.&#xA;It is a 10-15 minute linear story game in which you play the role of Dwade&#xA;Romer, who is experiencing odd feelings after having taken an experimental&#xA;medication.&lt;/p&gt;&#xA;&lt;p&gt;Made with &lt;strong&gt;Unreal Engine 5&lt;/strong&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Paradox Clue</title>
      <link>https://gautama.casa/home/blog/paradox-clue/</link>
      <pubDate>Tue, 05 Nov 2024 00:00:00 +0000</pubDate>
      <guid>https://gautama.casa/home/blog/paradox-clue/</guid>
      <description>&lt;p&gt;&lt;a&#xA;  href=&#34;https://edneedsbread.itch.io/paradox-clue&#34;&#xA;  &#xA;  &#xA;    class=&#34;link--external&#34; target=&#34;_blank&#34; rel=&#34;noreferrer&#34;&#xA;  &#xA;&gt;&lt;em&gt;Paradox Clue&lt;/em&gt;&lt;/a&gt; is a game developed&#xA;for the 2024&#xA;&lt;a&#xA;  href=&#34;https://www.gu.se/en/study-gothenburg/game-design-technology-masters-programme-n2gdt&#34;&#xA;  &#xA;  &#xA;    class=&#34;link--external&#34; target=&#34;_blank&#34; rel=&#34;noreferrer&#34;&#xA;  &#xA;&gt;Game Development Project course at University of Gothemburg&lt;/a&gt;.&#xA;The theme for this project was Public Domain, and for such, we had to choose a&#xA;piece of publicly owned media to make a game out of. We chose two: &lt;em&gt;The Starry&#xA;Night&lt;/em&gt;, by Vincent Van Gogh, and &lt;em&gt;Strange Case of Dr Jekyll and Mr Hyde&lt;/em&gt; by&#xA;Robert Louis Stevenson.&lt;/p&gt;&#xA;&lt;p&gt;Developed with &lt;strong&gt;Godot&lt;/strong&gt; version 4.3.&lt;/p&gt;</description>
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    <item>
      <title>Curriculum Vitae</title>
      <link>https://gautama.casa/home/cv/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://gautama.casa/home/cv/</guid>
      <description>&lt;h2 id=&#34;experience&#34;&gt;Experience&lt;a href=&#34;#experience&#34; class=&#34;post-heading__anchor&#34; aria-hidden=&#34;true&#34;&gt;#&lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;  &lt;div class=&#34;jr__list jr-work__list&#34;&gt;&#xA;    &#xA;      &lt;div class=&#34;jr__item jr-work__item&#34;&gt;&#xA;        &lt;div class=&#34;jr__item-meta&#34;&gt;&#xA;          &lt;div class=&#34;jr-work__position&#34;&gt;Co-Founder&lt;/div&gt;&#xA;          &lt;div class=&#34;jr__date-range&#34;&gt;&#xA;  &lt;span&gt;2025-02-01&lt;/span&gt;&#xA;  &lt;span&gt;-&lt;/span&gt;&#xA;  &lt;span&gt;present&lt;/span&gt;&#xA;&lt;/div&gt;&#xA;&#xA;          &#xA;            &lt;div class=&#34;jr-work__name&#34;&gt;&#xA;              &#xA;                &#xA;                  &lt;a href=&#34;https://linktr.ee/BRYGDinteractive&#34;&gt;&#xA;                    BRYGD Interactive&#xA;                  &lt;/a&gt;&#xA;                &#xA;              &#xA;              &#xA;                &lt;span&gt;—&lt;/span&gt;&#xA;                &lt;span class=&#34;jr-work__description&#34;&gt;Indie game development&lt;/span&gt;&#xA;              &#xA;            &lt;/div&gt;&#xA;          &#xA;&#xA;          &#xA;            &lt;div class=&#34;jr-work__location&#34;&gt;Gothenburg, Sweden&lt;/div&gt;&#xA;          &#xA;        &lt;/div&gt;&#xA;&#xA;        &lt;div class=&#34;jr__item-content&#34;&gt;&#xA;          &#xA;            &lt;p class=&#34;jr-work__summary&#34;&gt;Technical lead and writer&lt;/p&gt;&#xA;          &#xA;          &#xA;            &lt;ul class=&#34;jr-work__highlights&#34;&gt;&#xA;              &#xA;                &lt;li&gt;Programmer: GDScript, Godot Engine custom tools, gameplay programming&lt;/li&gt;&#xA;              &#xA;                &lt;li&gt;Writer: Dialogue and Setting&lt;/li&gt;&#xA;              &#xA;                &lt;li&gt;Designer: Minigame design and implementation&lt;/li&gt;&#xA;              &#xA;                &lt;li&gt;Pitch deck creator and presenter&lt;/li&gt;&#xA;              &#xA;            &lt;/ul&gt;&#xA;          &#xA;        &lt;/div&gt;&#xA;      &lt;/div&gt;&#xA;    &#xA;      &lt;div class=&#34;jr__item jr-work__item&#34;&gt;&#xA;        &lt;div class=&#34;jr__item-meta&#34;&gt;&#xA;          &lt;div class=&#34;jr-work__position&#34;&gt;Amenuens&lt;/div&gt;&#xA;          &lt;div class=&#34;jr__date-range&#34;&gt;&#xA;  &lt;span&gt;2024-08-05&lt;/span&gt;&#xA;  &lt;span&gt;-&lt;/span&gt;&#xA;  &lt;span&gt;2024-09-27&lt;/span&gt;&#xA;&lt;/div&gt;&#xA;&#xA;          &#xA;            &lt;div class=&#34;jr-work__name&#34;&gt;&#xA;              &#xA;                &#xA;                  &lt;a href=&#34;https://www.gu.se/en&#34;&gt;&#xA;                    University of Gothenburg&#xA;                  &lt;/a&gt;&#xA;                &#xA;              &#xA;              &#xA;                &lt;span&gt;—&lt;/span&gt;&#xA;                &lt;span class=&#34;jr-work__description&#34;&gt;CSE Faculty&lt;/span&gt;&#xA;              &#xA;            &lt;/div&gt;&#xA;          &#xA;&#xA;          &#xA;            &lt;div class=&#34;jr-work__location&#34;&gt;Gothenburg, Sweden&lt;/div&gt;&#xA;          &#xA;        &lt;/div&gt;&#xA;&#xA;        &lt;div class=&#34;jr__item-content&#34;&gt;&#xA;          &#xA;            &lt;p class=&#34;jr-work__summary&#34;&gt;Teaching Assistant for Introduction to Games Research&lt;/p&gt;&#xA;          &#xA;          &#xA;            &lt;ul class=&#34;jr-work__highlights&#34;&gt;&#xA;              &#xA;                &lt;li&gt;Game Master&lt;/li&gt;&#xA;              &#xA;                &lt;li&gt;Conference Chairman and Board&lt;/li&gt;&#xA;              &#xA;                &lt;li&gt;Conference Publicity&lt;/li&gt;&#xA;              &#xA;            &lt;/ul&gt;&#xA;          &#xA;        &lt;/div&gt;&#xA;      &lt;/div&gt;&#xA;    &#xA;      &lt;div class=&#34;jr__item jr-work__item&#34;&gt;&#xA;        &lt;div class=&#34;jr__item-meta&#34;&gt;&#xA;          &lt;div class=&#34;jr-work__position&#34;&gt;Consultant Developer&lt;/div&gt;&#xA;          &lt;div class=&#34;jr__date-range&#34;&gt;&#xA;  &lt;span&gt;2022-06-01&lt;/span&gt;&#xA;  &lt;span&gt;-&lt;/span&gt;&#xA;  &lt;span&gt;2023-07-01&lt;/span&gt;&#xA;&lt;/div&gt;&#xA;&#xA;          &#xA;            &lt;div class=&#34;jr-work__name&#34;&gt;&#xA;              &#xA;                &#xA;                  &lt;a href=&#34;https://www.sypsoft360.com/&#34;&gt;&#xA;                    SYPSOFT360&#xA;                  &lt;/a&gt;&#xA;                &#xA;              &#xA;              &#xA;                &lt;span&gt;—&lt;/span&gt;&#xA;                &lt;span class=&#34;jr-work__description&#34;&gt;SAP and Monday partners&lt;/span&gt;&#xA;              &#xA;            &lt;/div&gt;&#xA;          &#xA;&#xA;          &#xA;            &lt;div class=&#34;jr-work__location&#34;&gt;Lima, Peru&lt;/div&gt;&#xA;          &#xA;        &lt;/div&gt;&#xA;&#xA;        &lt;div class=&#34;jr__item-content&#34;&gt;&#xA;          &#xA;            &lt;p class=&#34;jr-work__summary&#34;&gt;SAP Business One and Monday add-on development and integrations.&lt;/p&gt;</description>
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    <item>
      <title>Game Jams</title>
      <link>https://gautama.casa/home/blog/game-jams/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://gautama.casa/home/blog/game-jams/</guid>
      <description>&lt;p&gt;I&amp;rsquo;ve been participating in Game Jams lately. If you do not know what that is:&#xA;teams get together for a weekend or so to compete making a game around a theme.&#xA;Sort of like a hackathon. Here are a few of the projects I&amp;rsquo;ve participated in.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Homescreens</title>
      <link>https://gautama.casa/home/blog/homescreens/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://gautama.casa/home/blog/homescreens/</guid>
      <description>&lt;p&gt;I make custom Android Homescreen themes for my own, personal use thanks to&#xA;&lt;a&#xA;  href=&#34;https://docs.kustom.rocks/#klwp&#34;&#xA;  &#xA;  &#xA;    class=&#34;link--external&#34; target=&#34;_blank&#34; rel=&#34;noreferrer&#34;&#xA;  &#xA;&gt;KLWP&lt;/a&gt;. I&amp;rsquo;ve been working on them since about&#xA;2016 and I&amp;rsquo;d like to believe it has become my best expression of both&#xA;form-from-function, and tasteful layouts.&lt;/p&gt;</description>
    </item>
    <item>
      <title>zsh-buddha</title>
      <link>https://gautama.casa/home/blog/zsh-buddha/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://gautama.casa/home/blog/zsh-buddha/</guid>
      <description>&lt;p&gt;A simple, readability-focused ZSH theme for use with&#xA;&lt;a&#xA;  href=&#34;https://github.com/ohmyzsh/ohmyzsh&#34;&#xA;  &#xA;  &#xA;    class=&#34;link--external&#34; target=&#34;_blank&#34; rel=&#34;noreferrer&#34;&#xA;  &#xA;&gt;OhMyZsh&lt;/a&gt;.&#xA;&lt;a&#xA;  href=&#34;https://github.com/BuddhaDom/zsh-buddha&#34;&#xA;  &#xA;  &#xA;    class=&#34;link--external&#34; target=&#34;_blank&#34; rel=&#34;noreferrer&#34;&#xA;  &#xA;&gt;Github&lt;/a&gt;&lt;/p&gt;</description>
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